Enno Rehling
2006-08-10 10:21:48 UTC
I'm considering changing from Miles to Audiere as a sound engine in our
game (or making this plugable, at least). We use Bink in the game, which
is a video player from RAD gametools and needs to play sound:
http://radgametools.com/binksdk.htm
It says there that they support "the Miles Sound System, DirectSound, or
waveout". Since the idea is to possibly get rid of Miles, my question is
whether I can use one of the other two methods in combination with
audiere. Anyone got any insight or experience with this?
Enno.
game (or making this plugable, at least). We use Bink in the game, which
is a video player from RAD gametools and needs to play sound:
http://radgametools.com/binksdk.htm
It says there that they support "the Miles Sound System, DirectSound, or
waveout". Since the idea is to possibly get rid of Miles, my question is
whether I can use one of the other two methods in combination with
audiere. Anyone got any insight or experience with this?
Enno.
--
If C++ has taught me one thing, it's this: Just because the system is
consistent doesn't mean it's not the work of Satan. (Andrew Plotkin)
If C++ has taught me one thing, it's this: Just because the system is
consistent doesn't mean it's not the work of Satan. (Andrew Plotkin)