Discussion:
[Audiere-users] Audiere on Vista
Jens Bergensten
2007-03-29 13:42:41 UTC
Permalink
Hello

We are having problems getting audiere to run on Vista. Our games simply
stops responding as soon as we attempt to play a wav or mp3. It works fine
on Win2k and WinXP, though. Anybody else with the same problem?

Example project can be found here (no source, though):
http://www.oxeye.se/files/Harvest.rar

Sincerely,
Jens Bergensten
Chad Austin
2007-04-10 17:52:49 UTC
Permalink
We've been having that problem here at IMVU too, and we're looking
into it... no news yet.
Post by Jens Bergensten
Hello
We are having problems getting audiere to run on Vista. Our games simply
stops responding as soon as we attempt to play a wav or mp3. It works fine
on Win2k and WinXP, though. Anybody else with the same problem?
http://www.oxeye.se/files/Harvest.rar
Sincerely,
Jens Bergensten
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Enno Rehling
2007-04-11 10:05:04 UTC
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Post by Chad Austin
We've been having that problem here at IMVU too, and we're looking
into it... no news yet.
We're playing ogg files, and initially the game took forever to create new
sounds, but after upgrading to the latest audiere version, things are fine.

Enno.
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Chad Austin
2007-04-11 15:48:04 UTC
Permalink
Same: yesterday we updated to 1.9.4, and Vista problems have seemingly
gone away.

Weird.
Post by Enno Rehling
Post by Chad Austin
We've been having that problem here at IMVU too, and we're looking
into it... no news yet.
We're playing ogg files, and initially the game took forever to create new
sounds, but after upgrading to the latest audiere version, things are fine.
Enno.
--
I never wanted to be famous. I only wanted to be great.
- Ray Charles
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Matt Campbell
2007-04-11 16:10:53 UTC
Permalink
The reason the game took so long to load sounds before was that the DS
device's update method held the device's lock while it was sleeping,
only releasing it briefly between iterations of the main loop. So the
device's lock was held much more than it needed to be. This was a bug I
observed and fixed between 1.9.3 and 1.9.4; I had also noticed that it
was taking a long time to load many sounds.

As for the Vista problem, I don't really know what's going on there.
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Chad Austin
2007-04-11 17:31:23 UTC
Permalink
Makes sense. I did notice that change in the comments. I wonder if
Vista has a new scheduler.
Post by Matt Campbell
The reason the game took so long to load sounds before was that the DS
device's update method held the device's lock while it was sleeping,
only releasing it briefly between iterations of the main loop. So the
device's lock was held much more than it needed to be. This was a bug I
observed and fixed between 1.9.3 and 1.9.4; I had also noticed that it
was taking a long time to load many sounds.
As for the Vista problem, I don't really know what's going on there.
--
Matt Campbell
Lead Programmer
Serotek Corporation
www.freedombox.info
"The Accessibility Anywhere People"
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_______________________________________________
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Enno Rehling
2007-04-16 18:52:53 UTC
Permalink
Post by Chad Austin
Makes sense. I did notice that change in the comments. I wonder if
Vista has a new scheduler.
It would be interesting to run CodeAnalyst, VTune or something
equivalent on that and see where and why it idles so much. I'd give it a
shot but I've no longer got a working vista install (Hah! good riddance).

Enno.
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